How TEOS ONLINE plays
Gameplay.
What you do in Erinoth, and what it pays.
Three systems shape a day in TEOS ONLINE: Goals that reward the way you already play, the Coliseum for fast, fair team fights, and guilds that stay strong only as long as their members keep them so.
- Shared by your whole account
- Daily reset at midnight
- Weekly reset on Monday
- Goal Combo chest
Goals are Erinoth's daily and weekly challenges, and they reward the way you already play. Hunt monsters, bring down bosses, fight other players, enchant your gear: every kind of activity has its own goal, tracked in the Goals window, which lights up green when a reward is waiting.
Progress is shared by every character on your account. Daily goals refresh at midnight server time and Weekly goals every Monday, and rewards go straight to your bank, plus Battle Pass experience when your pass is active. Complete enough goals in a period and you unlock the Goal Combo chest as well. Unclaimed rewards do not carry over, so claim them before the reset.
| Goal | What counts |
|---|---|
| Activity Time | Every minute you spend actively playing. |
| PvP Time | Every minute you spend in active PvP combat. |
| PvP Kill | Every PvP kill, yours or your party's near you. |
| Monster Hunting | Monster kills; each monster is worth its own number of points. |
| Boss Hunting | Every boss you help bring down, and every Bloodshed you take part in. |
| Enchanting | Every enchanting attempt, successful or not. |
| Rerolling | Every rune that rerolls an item's stats. |
| Store spending | Coins spent in the store, on premium, Battle Pass experience or the Wheel of Fortune. |
- Level 70
- Free to enter
- Balanced teams
- Opens on a schedule
The Coliseum is the arena for level 70 champions. It opens on a schedule, and every match is built to be fair: teams are balanced by role and power, and healers are split between them.
- LobbyWait with everyone else. No fighting here.
- Every 60 sMatches are built from the lobby, teams balanced.
- 30 sPrepare: full heal, cooldowns reset, hold your spot.
- 90 sOne life. Last team standing, or most survivors, wins.
Ten seconds after a match you are back in the lobby, waiting for the next one. Every round pays coins, winners take more, and whoever wins the most rounds while the arena is open is announced to the whole server and paid a bonus. Leave mid-round and you get nothing and sit out five minutes.
| Result | 5 vs 5 | 3 vs 3 |
|---|---|---|
| Taking part, or a draw | 1 | 1 |
| Winning, for the whole team | +3 | +2 |
| Most wins while the arena is open | 100, to your bank | 100, to your bank |
- Talum treasury
- Every donation on record
- Six services at once
- Up to 150 members
A guild in TEOS ONLINE is not levelled up once and forgotten: it is kept up by its members. They donate Talum to the guild treasury, and every donation is on record, so the whole guild can see who carries it. Leaders spend the treasury on guild services: room for more members, a shared Vault, stat elixirs, Bloodlust for double PvP kills, and better enchanting and linking.
Every service drops a level each week unless the guild keeps paying for it, so a guild stays strong only as long as its members keep contributing.
| Service | Effect |
|---|---|
| Guild Expansion | +30 members per level, from 30 up to 150 |
| Guild Vault | A shared bank of up to six bags |
| Hero's Elixir | +5, +10 or +15 to all stats for 60 minutes |
| Bloodlust | Every PvP kill counts twice for 60 minutes |
| Artisan's Touch | +5 percentage points to linking chance for 60 minutes |
| Arcane Wisdom | Enchanting chance ×1.3 for 60 minutes |
Up to six services can be active at once, and none of them work in the Coliseum. To found a guild you need a party of three or more players, none of them in a guild, and 50,000,000 gold.